AI Insights · Timothy · January 2022
Top 5 Cooking Games on iOS in South America Q4 2021
Explore the performance of the top 5 cooking games on iOS in South America during Q4 2021, based on Sensor Tower data.
The fourth quarter of 2021 saw notable performances among the top 5 cooking games on iOS in South America. Here’s a detailed look at their weekly downloads, revenue, and active users.
Cooking Madness-Kitchen Frenzy experienced a consistent increase in weekly revenue, peaking at approximately $15.9K in the final week of December. Weekly downloads varied, starting strong at around 14.3K and reaching a high of 26.4K in early November. Active users also showed a dynamic trend, beginning at 81.5K and ending the quarter at around 101.7K.
Food Cutting - Chopping Game had a challenging quarter. Revenue saw a significant decline, starting at $118 and dropping to single digits by the end of December. Downloads followed a similar pattern, with an initial 19K downloads decreasing to around 2.9K. Active users decreased from 26.3K to 3.4K over the quarter.
SpongeBob: Krusty Cook-Off showed a mixed performance. Revenue fluctuated modestly, peaking at $945 in mid-October and ending the quarter with $919. Downloads saw a significant spike to 15.2K in late October, with active users peaking at 56.4K during the same period, eventually settling at 44.8K by the end of December.
Good Pizza, Great Pizza had a steady performance in terms of revenue, with a slight peak at $292 in mid-October and a consistent download rate, reaching up to 10.6K in early November. Active users increased steadily from 40.4K to 49.8K by the end of the quarter.
My Cafe — Restaurant Game saw variable revenue, peaking at about $10.1K in the week of December 20. Weekly downloads showed a gradual increase, starting at 3.1K and peaking at 6K in the final week of December. Active users maintained a steady rise from 15.9K to 17.8K throughout the quarter.
For more detailed insights and analysis, visit Sensor Tower.